

Best time sink games mmo free#
U know, those chests and enemies? They give totally free gold. Mainly, the gold comes to the game from dungeons. Some may be wondering how the gold just keeps on coming. Gold keeps on coming and coming and nothing takes it away than what we decide we want. There aren't any requirements like "omgomg i gots to bai fod or mi burd deds". In PL our only necessity is what we decide is our necessity. In real life the gold sinks are our necessities like food, home, shelter, platinum for PL and so on.

Some rules do go hand to hand with the real world. "STOPID DADTUS I DO NOT WANTS TO GIEV MI GOLDS AWAI OMGOMGMOGMLOLOLOLROFLCOPTER"īut gold sinks are necessary. Ik that some of u might feel skeptical about this whole idea of "Gold Sinks". I do not think that this system would be hard to implement to PL as it has always been there for DL and AL. STR, DEX, INT and different vanity packs. There could be scale able mediocre pinks (with mediocre meaning good, but not the best for the current lvl) and some superydupery exclusive vanities to look for. "Buy this superyduperychest for 50k and u may receive something cool". This is kinda like the same idea as the "bundles" in DL and AL. We need all the possible Gold Sinks IMO as for now.

But yet, again, the situation is just simply horrible economically in PL. This one would be hardest to implement from my suggestions as it requires STS to tamper their best revenue merchandise, the elixirs. Ofc the platinum bought elixirs should be stronger than gold bought, but like 2x 1/2 hour combo elixir for like 10k would be a very effective and constant gold sink. But who the heck will pay constantly some cash for 5 minute elixirs? It just doesn't make sense for me that the gold purchasable elixirs are so weak. Yeah, there already are some elixirs for gold. With vanities, they can be anything and IMO gold purchasable exclusive vanities would be the best gold sink for PL, as the game itself is all about looking cool in end game. Prices may vary from 10k all the way to 1m as an example. Wouldn't require that much of work and would be a rly effective way to get sum gold vanish. I have been pondering a few obvious gold sinks for PL. 4M for lvl 75 crafted STR armor, 2M for 1h wep, around 0.5M for helm and another 2M for the shield. Notice that the thread was made over a year ago) as the prices are just plain ridiculous. I have no idea why they haven't been added way earlier to the game (I already did a price complaint thread ages ago. And it has been spiralled way out of control since AO3. This can be easily seen as the heightened item prices in PL. The problem without gold sinks is inflation. Gold sinks are at their best as they are something which aren't necessity features in game. The only gold sinks in PL are potions and some elixirs. Common gold sinks in MMOs are vanities, mounts, gear, etc. The term is comparable to timesink, but usually used in reference to game design and balance, commonly to reduce inflation when commodities and wealth are continually fed to players through sources such as quests, looting monsters, or minigames.So, basically gold sinks are IG features which are designed to reduce gold currency in general in a game. Most commonly the genres are role-playing game or massively multiplayer online game. This process is comparable to financial repression in real economies. Gold sink is an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed.
